![]() Certain items can be researched to find necessary information on objectives or enemy weaknesses. Carefully searching for items quickly becomes a necessity as resources are scarce and can remain hidden in desks and other obstacles. Items are picked up in a fashion similar to the first game, by aiming the cross hairs and selecting the item or dragging-and-dropping with the inventory window. Should the player die in an area with an activated Bio-Reconstruction Machine in the area, the player will spawn at the station, otherwise, death occurs normally. Finally, Reconstitution stations called "Quantam Bio-Reconstruction Machines" can be found and activated in most sections of the game. In game currency called "nanites" can also be used to purchase various items at vending machines. Players can also find OS units that allow special one time upgrades to be made, such as extra health, increased weapon damage, or increased speed. Skills can be bought using cybernetic modules at upgrade units, allowing the player to increase specific stats. Many devices populate the Von Braun that can be employed to accomplish character related goals. Ultimately, the different classes allow different routes to be taken regarding objectives, significantly increasing re-playability and player independence. Proficiency in specific skills are increased by spending cybernetic modules at various upgrade units. Afterwards, the actual game begins and the player begins receiving "cybernetic modules" for completing objectives. Each tour affects character traits differently, and it is up to the player to choose which skills they wish to develop. After the player has chosen a class, three tours of duty on board a star ship must be made. Joining the Marines will result in special skills relating to combat and weapons training, the Navy will result in technical training related to hacking and engineering, and the OSA results in honed psychic powers that can be developed for a number of purposes. This choice is the first of many that determines how the player will shape their character. Īt the beginning of the game, the player character makes a choice to pursue a specific career in the Marines, the Navy, or in the OSA. Survival horror elements such as inventory management and ammo conservation also appear as well, enhancing the game's tense atmosphere. Combat is akin to first-person shooters in that the player can use different weapons and shoot enemies, while RPG-style character customization is necessary to become more powerful. Navigation is presented from a first person perspective complimented with a heads-up display that shows health, an inventory, and various other displays. System Shock 2 is similar to its predecessor in that it is a hybrid encompassing many gameplay elements from various genres. This has led to speculation regarding the development of a third installment in the series. The development of BioShock has apparently reintroduced interest in the System Shock franchise leading Electronic Arts to renew their trademark on the System Shock name in 2006. In 2007, Irrational (now 2K Boston/ 2K Australia) developed a self-proclaimed spiritual successor to System Shock 2 entitled BioShock that was released on August 21 to mass universal acclaim. Regardless of the title's legacy, the status of the franchise is somewhat in doubt. Despite poor sales, System Shock 2 has since become a cult classic and is now regarded by critics as one of the greatest games ever made due to its atmosphere and influence. The title was developed by Looking Glass Studios and Irrational Games as a direct sequel to the seminal 1994 PC game System Shock and was released on Augby publisher Electronic Arts to universal acclaim. Taking place on board an adrift starship in the year 2114, the player takes control of a lone soldier who attempts to absolve an outbreak of a mysterious and deadly alien infestation. ![]() System Shock 2 (commonly abbreviated SS2 or Shock2) is a science-fiction Horror-themed PC game that incorporates elements commonly seen in first-person shooters and role-playing games.
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